Indie Development

Fragmented Capital - It Just Got Harder to Be an iOS Indie Developer

With Apple’s announcements yesterday, it just got a lot more expensive to develop for Apple’s ecosystem. I’ve written before about why it’s important to test your code on as many different devices as you can before you ship. That’s been getting harder and harder over time, but it just got a whole lot worse. Up until now, Apple pretty much only released one new iPhone a year. Yes, they released two last year, but the 5C wasn’t all that different from the 5 for programming purposes, so many of the devs I know skipped it.

 2 min read

New Work In Progress - Million Words: Multiplayer Crossword Game for Parents and Kids that Grades on a Curve

Although I do iOS Contracting to pay my bills (at least to date), I hope one day to earn a living from my own apps, and, although it’s not ready for release, the time has come to unveil my new project.

GamePlay ExampleMillion Words is a turn-based crossword game where you’re scored not by what letters you managed to get into your word, but by the grade level of your word, relative to your age. This way my six-year-old daughter could play “HELLO” and I could play “HELICOPTER” and we would get the same number of points (more or less).

 5 min read

My Top 5 factors for iOS Contracting Success

About a year ago now, I was contemplating leaving my day job and becoming an indie* iOS developer. My last day working in a cube farm was June 30th, 2011. Now, as I pack to leave for WWDC in the morning, it occurs to me how much my life has changed since I made that decision.

When examining my finances in preparation for this trip, I determined that in my first year as an indie I’ve made within $1000 of the amount of money I made in salary my last year as an employee, while spending more time with my family and enjoying my work so much more. Personally, I consider that to be a success.

Looking back, I can think of 5 things that I did that I think contributed most to that success, and I wanted to take this opportunity to share them with you all.

 4 min read

360iDev Conference Notes, or How I Spent my September Vacation

This Thursday, I got back home after four days at 360iDev 2011 in Denver. I went last year, which was easy for me because it was in Austin where I live. I was concerned about the extra time and extra money it was going to take to go this year, since it was in Denver. Now that I’m back, I’m so glad I went. I have no hesitation about recommending it to other people, so that’s what I’m about to do.

 11 min read

If you want facts, Indie, I've none to give you, at least not yet.

As I’ve written before, I’m very optimistic about the state of iPhone and iPad App development. I’ve published several apps on the side, and while I’ve worked on several Apps at my day job, Apps was only part of my day job, and I didn’t get a chance to focus on mobile the way I really wanted to. Well, today, that all changes. My last day at my day job was the last day of June, I took a long 4th of July weekend off, and now I’m moving into App development full time.

 2 min read