Fragmented Capital - It Just Got Harder to Be an iOS Indie Developer
With Apple’s announcements yesterday, it just got a lot more expensive to develop for Apple’s ecosystem.
I’ve written before about why it’s important to test your code on as many different devices as you can before you ship. That’s been getting harder and harder over time, but it just got a whole lot worse. Up until now, Apple pretty much only released one new iPhone a year. Yes, they released two last year, but the 5C wasn’t all that different from the 5 for programming purposes, so many of the devs I know skipped it. We couldn’t safely skip the 5S (at least in my opinion), since the processor changed from 32bit->64 bit. That meant that the code that ran on the 5S behaved differently than the ones on the 5/5C, and so (again, in my opinion), we really needed to test both.
Published at September 10, 2014 · 2 min read



But here’s the problem - what do I do between now and then? I have a wife that calls me; I want to know if she or my daughter needs me. I have people that need to get in touch with me for business. I need my phone to work.

