Indie

Fragmented Capital - It Just Got Harder to Be an iOS Indie Developer

With Apple’s announcements yesterday, it just got a lot more expensive to develop for Apple’s ecosystem.

I’ve written before about why it’s important to test your code on as many different devices as you can before you ship. That’s been getting harder and harder over time, but it just got a whole lot worse. Up until now, Apple pretty much only released one new iPhone a year. Yes, they released two last year, but the 5C wasn’t all that different from the 5 for programming purposes, so many of the devs I know skipped it. We couldn’t safely skip the 5S (at least in my opinion), since the processor changed from 32bit->64 bit. That meant that the code that ran on the 5S behaved differently than the ones on the 5/5C, and so (again, in my opinion), we really needed to test both.

 2 min read

My Top 5 factors for iOS Contracting Success

About a year ago now, I was contemplating leaving my day job and becoming an indie* iOS developer. My last day working in a cube farm was June 30th, 2011. Now, as I pack to leave for WWDC in the morning, it occurs to me how much my life has changed since I made that decision.

When examining my finances in preparation for this trip, I determined that in my first year as an indie I’ve made within $1000 of the amount of money I made in salary my last year as an employee, while spending more time with my family and enjoying my work so much more. Personally, I consider that to be a success.

Looking back, I can think of 5 things that I did that I think contributed most to that success, and I wanted to take this opportunity to share them with you all.

 4 min read

If you want facts, Indie, I've none to give you, at least not yet.

As I’ve written before, I’m very optimistic about the state of iPhone and iPad App development.  I’ve published several apps on the side, and while I’ve worked on several Apps at my day job, Apps was only part of my day job, and I didn’t get a chance to focus on mobile the way I really wanted to.

Well, today, that all changes.

My last day at my day job was the last day of June, I took a long 4th of July weekend off, and now I’m moving into App development full time.  I’m still working on turning my " write iOS Apps from an iOS device" project into a shipping application, and I want to get iCloud-enabled refreshes of some of my existing apps ready for the iOS 5.0 launch this fall.  Hopefully along the way, I’ll find some contract work to help pay the bills.  Please let me know if you run into someone who needs to get an App built.

 2 min read