GameJam

Color Mixing with Multitouch

OK, It’s more fun and more challenging now, although I’m not sure anyone would buy it, even if I polished it. It was way too easy, so I took a cue from @ OwenGoss’s Dapple and put in a color mixing element. So now there are 6 colors of spaceships and 6 colors of shields but still only 3 buttons: So if you want to block the green aliens, you have to hit the Blue and Yellow buttons at the same time while the green spacecraft enters the atmosphere.

 2 min read

It's a Game! (Not sure if it's any fun, yet, though)

Movie code starts ! Movie code ends ! So it actually kind of looks like a game now. I need scoring, I guess, and some consequences, but the idea is there. From The List: Get a cocos2d hello world screen showing the big blue ball royalty-free NASA supplied image Get a quick sprite to be the bad guy on the screen. Cover the world in an opaque block when screen is touched and restore it when touches end

 1 min read

My plan for world (and self) deprecation

While I’m waiting of my wife and 4 year old to meet me for dinner, thought I’d jot down a quick list (it doesn’t count as starting until I open XCode, right)? Get a cocos2d hello world screen showing the big blue ball royalty-free NASA supplied image Get a quick sprite to be the bad guy on the screen. Cover the world in an opaque block when screen is touched and restore it when touches end

 1 min read

Quick concept art

Threw this together in DrawIt (scaled down to save bandwidth):

 1 min read

Status Update: Primary-Colored World

Movie code starts ! Movie code ends ! Really remedial, but something is actually happening. Only took 4 and a half hours to get colors to show up. But, as for my list: Get a cocos2d hello world screen showing the big blue ball royalty-free NASA supplied image Get a quick sprite to be the bad guy on the screen. Cover the world in an opaque block when screen is touched and restore it when touches end

 1 min read

Talking to Myself

I’m going to keep writing updates to RapidWeaver locally - Although I have no idea when I’ll have enough bandwidth to actually publish them. Kinda takes the fun out of it. In any case, I have the ship moving (until it hits the bottom of the screen). It’s at least looking more like a game now. Next up: Conveyor Belt

 1 min read

The Sky is falling!

Movie code starts ! Movie code ends ! Or at least the aliens are. Get a cocos2d hello world screen showing the big blue ball royalty-free NASA supplied image Get a quick sprite to be the bad guy on the screen. Cover the world in an opaque block when screen is touched and restore it when touches end Make the alien move. Make the alien able to collide with the block.

 1 min read

Confessions of an Inept Game Designer: 360iDev Game Jam Post 1

I’ve written one game my entire life, and I think I was 11 at the time, and it involved PRINT@ statements on the TRS-80 Model 1, so I don’t exactly consider myself a game designer. That said, I’m attending the 360iDev conference, and they have an all-night game-design session they call the Game Jam, and it sounds like too educational an opportunity to pass up. And if I’m going to remember much after staying up all night, I’m going to have to write it down, and I figure there are worse places than my blog, so here goes:

 2 min read