Business

Transmit: Don’t Panic on Pro iPad Apps

There’s been a lot of talk lately about Panic Ceasing Development on Transmit. It’s once again lead to a bunch of gloom and doom about making a living on the App Store and the future of pro apps on the iPad. Personally, I think this isn’t about the iPad business model - I think it’s about market fit. I bought Transmit for iOS. I don’t remember the last time I used it.

 1 min read

Just Because There Was a Bubble Doesn't Mean App Store Developers Are Doomed

Let’s just call it what it was, shall we? We had an App Store Bubble.

It’s deflating now, although (at least with games) there are still remnants.

Take a deep breath. It’s all going to be okay.

When I started working on mobile apps back in 2005 on Palm devices, we had horrible distribution by today’s standards. There were no integrated payments, no integrated stores. People had to buy your app, download it to their PC, and then copy it to their PDA via a serial cable. And yet, even back then, people made a living at it (although, I never managed to do so).

I don’t make my living from my own apps now, either. I’m not an iOS indie, I’m a consultant/freelancer. I’ve tried being an indie, and I’m not good at it (and I’m one of those weird people that actually likes consulting). But it is possible to make a living from iOS app revenue, because many people I know from my consulting practice have and do.

But let’s think for a minute about where we are before we call the App Store a disaster.

 3 min read

My Top 5 factors for iOS Contracting Success

About a year ago now, I was contemplating leaving my day job and becoming an indie* iOS developer. My last day working in a cube farm was June 30th, 2011. Now, as I pack to leave for WWDC in the morning, it occurs to me how much my life has changed since I made that decision.

When examining my finances in preparation for this trip, I determined that in my first year as an indie I’ve made within $1000 of the amount of money I made in salary my last year as an employee, while spending more time with my family and enjoying my work so much more. Personally, I consider that to be a success.

Looking back, I can think of 5 things that I did that I think contributed most to that success, and I wanted to take this opportunity to share them with you all.

 4 min read

If you want facts, Indie, I've none to give you, at least not yet.

As I’ve written before, I’m very optimistic about the state of iPhone and iPad App development. I’ve published several apps on the side, and while I’ve worked on several Apps at my day job, Apps was only part of my day job, and I didn’t get a chance to focus on mobile the way I really wanted to. Well, today, that all changes. My last day at my day job was the last day of June, I took a long 4th of July weekend off, and now I’m moving into App development full time.

 2 min read

Mobile Apps - Boom or Bust? Sherman, please set the Wayback Machine for 1994, and then 1853

In the last few days, I’ve seen reports that Mobile Apps are repeating the 1996 expansion, and reports that Mobile Apps don’t provide a viable business model. I think that there are elements of truth in both articles, but I don’t think either is an adequate depiction of what I’m seeing. Let me see if I can explain. Like others, I feel like I’ve been here before, but for me the year wasn’t 1996, but 1994.

 2 min read

Fixed Price iPhone App Proposals - One Contrary Consultant's View

I’ve seen a some traffic lately about billing and proposals for writing iPhone apps. Most of what I’ve seen revolves around hourly rates, but I think that’s not a helpful way to go, so I thought I’d chime in with my opinion. I’ve been a consultant off and on for the better part of my career, starting with EDS in 1993. I’ve worked for different consulting shops and independently and I’ve read extensively on the topic.

 4 min read