Fragmented Capital - It Just Got Harder to Be an iOS Indie Developer
With Apple’s announcements yesterday, it just got a lot more expensive to develop for Apple’s ecosystem. I’ve written before about why it’s important to test your code on as many different devices as you can before you ship. That’s been getting harder and harder over time, but it just got a whole lot worse. Up until now, Apple pretty much only released one new iPhone a year. Yes, they released two last year, but the 5C wasn’t all that different from the 5 for programming purposes, so many of the devs I know skipped it.
Published at September 10, 2014 · 2 min read